

Each tool and weapon has been assigned to these and you can not unlock the next tier until you have progressed in the first one. There are now Primitive Crafting, Iron Crafting and Steel Crafting Skills.
#7 days to die base schematics mod#
7 Days to Die Starvation MOD Gameplay Features:.Play the definitive zombie survival sandbox RPG that came first.
#7 days to die base schematics how to#
Ⓚ Watch more 7 Days to Die Ravenhearst MOD let’s play gameplay here in my PLAYLISTħ Days to Die | How to install / use mods | PC | Alpha16 by Skippy0330 (Make sure to sub)► ħ Days to Die Starvation MOD Gameplay Information:ħ Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. Im too lazy to check the xml files to see how exactly they are group, I just know I always get them from traders when I see them vs many other items I might like to have until I have at least 8-10 of each(and yes by the time I am ready to start over I have that many forges).What will I get on this mod in the Crack-A-Book HQ? - 7 Days to Die Ravenhearst MOD Gameplay At least in the first 60 days or so, these are two of the number of items I ALWAYS pick up when I see them because they are semi rare (except when they are not). Sometimes I get 1 or 2 at multiple traders within a trader cycle and other times can skip 2-5 trader cycles without seeing a single one. Anvils and Bellows seem to be very cyclical in showing up(ie, fairly random). With taht said, I am almost always the trader within my group(and of course solo). I tend to restart long before I get super high loot stage. GroupJunk03 | veryLow | Yes | 0.05 | Force | Force | MISS (0.38)įirst I will say I don't play super long games. GroupJunk02 | low | Yes | 0.20 | Force | Force | MISS (0.72) GroupJunk01 | | No | 1.00 | 1.00 | 1.00 | Automatic due to count=All Spawning ALL items from the list below Force-prob items will get RNG checks GroupJunk03 | veryLow | Yes | 0.05 | Force | Force | GroupJunk02 | low | Yes | 0.20 | Force | Force | Spawning ALL items from groupJunk total non-force Prob=1.00 (denominator for NProb calc) Spawning 1 time from group 'groupJunk' - see following log entries for RNG results ITEM or GROUP | Templ | Force | Prob | NProb | CProb | RNG Checks Hit/Miss Spawning 2 times from the list below total non-force Prob=1.00 (denominator for NProb calc) NProb = net probability (item prob / total of non-force item probs)ĬProb = cumulative probability of all non-force items: RNG =junk group below will be checked 2 times (range was 1-2)



= SPAWN LOG for container 'junk' opened by 'boidster' with loot abundance=1 The group for tools in the traders has 13 items, but anvils are one of the 10 items with the highest chance of obtaining (default probability of 1). Bob has a higher chance of more tools than the other traders. Haven't checked the latest version to see if that has been adjusted (Alpha 20.1 stable right now, probably the first one released)Īll traders have a chance for anvils and bellows (you have been just unlucky). Anvil schematics are probT1 so you won't find it through loot if you are at lootstage 290+ (ProbT1 is capped at stage 130 - prob = 0 - based on the config files I got on my work computer today. Working stiffs and forges for anvils, any source for schematics for the schematic. I wonder if respeccing and looking through lower levels of the trader secret shop will increase my odds of finding these things?Įvery trader and there mother has crucibles for sale, rarely bellows and almost never anvils I'm just wondering where I can obtain anvils besides traders? Mail boxes? Book stores? Tier 1 and 2 trader quest?
